![]() Some parts feel like the Civilization games players know and love simply done up in sci-fi clothing, but there also are entirely new systems at play that meaningfully change the experience. Sid Meier's Civilization: Beyond Earth succeeds in standing apart from the series' Earth-based entries. It's the player's job to deploy these nation-building elements to establish the dominant civilization on the new world, striving to achieve supremacy (and victory) in a variety of ways, ranging from military conquest to making contact with a sentient alien race. Luckily, the colonists are armed with futuristic technologies and a broad range of progressive cultural, sociological, and diplomatic doctrines and tools. What's more, the planet they try to settle is home to a wide variety of alien life that's all too happy to gobble up hapless explorers. But he or she will face competition from other human colonists who have the same idea. Players assume the role of a fictional leader who's taken a small group of humans to a distant alien world to establish and guide the progression of a human colony. Sid Meier games are renowned for delivering detailed simulations of humanity's gradual growth and development on Earth now SID MEIER'S CIVILIZATION: BEYOND EARTH moves the action off our planet and into the future. Players may be exposed to inappropriate comments via the unmoderated multiplayer chat, which raises some safety concerns. The word "bastard" and occasional references to alcohol appear in text dialogue and descriptions. ![]() Though players can engage in violence by making their gun-toting armies attack rival colonies, the relatively mild combat is viewed from a bird's-eye perspective and doesn't include any blood or gore. Unlike previous Civilization games, this one doesn't provide players with an educational database of humankind's historical achievements, but it still lets you experiment with and view the impact various technologies and social and political advancements have on different types of nations. ![]() Parents need to know that Sid Meier's Civilization: Beyond Earth is a simulation game that lets players replicate the development of a human civilization on an alien world. We shall use my largest scales.ĬROWD: Ohh! Ohh! Burn the witch! Burn the witch! Burn her! Burn her! Burn her! Burn her! Burn her! Burn her! Burn her! Ahh! Ahh.ĬROWD: Burn her! Burn her! Burn her! Burn! Burn!.īEDEVERE: Who are you who are so wise in the ways of science?ĪRTHUR: I am Arthur, King of the Britons.ĪRTHUR: Good Sir Knight, will you come with me to Camelot and join us at the Round Table?ĪRTHUR: Then I dub you 'Sir Bedemere, Knight of the Round Table'.Occasional text references to wine, but characters don't consume alcohol.ĭid you know you can flag iffy content? Adjust limits for Drinking, Drugs & Smoking in your kid's entertainment guide. wood?īEDEVERE: So, how do we tell whether she is made of wood?īEDEVERE: Ah, but can you not also make bridges out of stone?ĬROWD: The pond! Throw her into the pond! What do you do with witches?īEDEVERE: And what do you burn apart from witches? VILLAGER #3: Well, she turned me into a newt.īEDEVERE: Quiet! Quiet! Quiet! Quiet! There are ways of telling whether she is a witch.īEDEVERE: Tell me. VILLAGER #1: And the hat, but she is a witch!ĬROWD: We burn her! Right! Yeaaah! Yeaah!īEDEVERE: Did you dress her up like this?īEDEVERE: What makes you think she is a witch? May we burn her?ĬROWD: Burn her! Burn! Burn her! Burn her!īEDEVERE: How do you know she is a witch?īEDEVERE: Uh, but you are dressed as one. CROWD: A witch! A witch! A witch! A witch! We've found a witch! A witch! A witch! A witch! A witch! We've got a witch! A witch! A witch! Burn her! Burn her! Burn her! We've found a witch! We've found a witch! A witch! A witch! A witch!
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